It is easily one of the most anticipated video games of not just the year, but possibly all-time. It is a prequel that takes a more in-depth look at the start of what has become one of the greatest video game canons to have ever been conceived.

Of course, I am talking about Halo Reach. We are about seven weeks still from this being available far and wide, but I had a chance a couple of weeks ago to sit down with Brian Jarrard, the Community Director for Bungie (Halo developer) to talk about what they've done specifically to make this the biggest and baddest Halo yet.
 

Ray Carsillo has been writing about video games and other aspects of geek culture professionally for more than three years. For more of Ray's game reviews, visit raycarsillo.com.

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