LOST PLANET 2
RATING T for Teen
PLOT Battle other humans and the giant, insectoid Akrid from the original game
DETAILS Xbox 360, PlayStation 3, $60
BOTTOM LINE Delivers a world of hurt to the player
Many gamers found the second playable character in Resident Evil 5 more irritating than helpful. But game publisher Capcom was pleased enough that it has turned Lost Planet, another promising franchise, into a purely multiplayer experience.
It's a puzzling decision that's likely to alienate far more fans than it attracts, and it makes Lost Planet 2 one of the year's most disappointing releases.
The uninviting design takes over even before you start the game. To launch a solo game, you have to create a lobby (as you would in an online match) and then fill out your team with computer-controlled players. Once you're fighting, you'll be amazed at how stupid the artificial intelligence is, with teammates often doing nothing at all to help out.
So you need three other humans, but even then Capcom seems to have gone out of its way to suck all the fun out of co-op play. You can't jump into the middle of a mission.
Most of the missions are straightforward (get from point A to point B, shooting anything that moves), but every so often the developers throw in more convoluted objectives without explaining what the objectives are.