Star Trek: The Video Game review

The biggest selling point of "Star Trek: The The biggest selling point of "Star Trek: The Video Game" is that players can choose to play as either Spock or Kirk, and the two characters are side-by-side for the entire journey. Photo Credit: Paramount Pictures

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REVIEW

Star Trek: The Video Game picks up where the 2009 film left off, with the Vulcan planet having been destroyed and efforts to rebuild it under way. Yet a civilization-building machine created for the very purpose of quickly sculpting a new Vulcan home has a nasty side effect of opening rifts in space. Those fissures allow the Gorn -- a lizardlike race first seen in a 1967 "Star Trek" episode, and part of a hilarious trailer for the game with the original Capt. Kirk, William Shatner -- to enter Starfleet territory.

Once contact is established with the Gorn, the game more resembles Halo than anything from Gene Roddenberry's imagination. But even as a Halo knockoff, it stumbles. Moving around (latching onto walls, ducking) doesn't always work, thanks to nonresponsive controls, and characters that aren't puppeteered by the player often run in circles.

Most offensively though, the Gorn are reduced to simple, dinosaurlike creatures. "Star Trek," in theory, has been more about exploring and learning from intelligent alien life-forms, even the aggressive ones, but here, the Gorn run around the game behaving like motivationless, suicide-bombing space monsters, even though they're apparently intelligent enough to build third-person-shooter staples, such as semi-automatic weapons.

The game's biggest selling point is that players can choose to play as either Spock or Kirk, and the two characters are side-by-side for the entire journey.


RATING T for Teen

PLOT Kirk and Spock fight the Gorn

DETAILS PlayStation 3 and Xbox, $60; PC, $50

BOTTOM LINE Highly illogical?

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