Mafia III is set in 1968, and players inhabit the world of Lincoln Clay, a lonely son of New Bordeaux, the game’s version of New Orleans. The soup kitchen where Lincoln volunteers is raided by a gang of Haitians anxious to move in on the territory controlled by his surrogate father, Sammy Robinson, who leads the city’s black mob. Lincoln becomes embroiled in murder, robbery, drug trafficking and racial tensions. Players are given the opportunity to violently disrupt a gathering of white supremacists and break up a human-trafficking ring. When the game’s missions come together, they can be thrillingly indulgent. More often than not, though, they stick to a basic pattern: Infiltrate a building, carefully pick off the guys with the sentry signs above their heads to prevent calls for reinforcements and kill your way to your goal.