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Review: DropMix card game lets players make the music

DropMix players use special cards, a gameboard and

DropMix players use special cards, a gameboard and an Android or iOS app to create music mixes. Credit: TNS / Hasbro

PLOT Playing music is in the cards.

RATED N/A but recommended for ages 16 and older

DETAILS For iPhone, iPad and Android; $99.99

BOTTOM LINE A mostly harmonious experience.

DropMix is an odd amalgamation of card game and music maker. Consider it the equivalent of sriracha in a peanut butter sandwich or salt in chocolate milk — an unlikely combination that almost works.

Players start with 60 cards, the accompanying game board and an iOS or Android device. The actual game is played as an app on a tablet or smartphone. The cards and board are peripherals, with the latter being connected via Bluetooth.

The DropMix board reads the RFID chip embedded in each card to recognize it and play the appropriate song. Cards are divided into four colors — green for bass and harmonies, blue for beats and rhythms, red to play melody and loops and yellow with power over lead melodies or vocals. Players place the cards on five designated spots on the board.

Each card has a specific part from hit songs such as “Call Me Maybe” or “Closer,” and players can blend the music together in three modes: party, freestyle and clash. The party mode is the weakest. Cards are divided among up to five players, and in the cooperative experience, the game will ask for the cards and the group has to fulfill that request in the shortest time possible. They’re scored after five ho-hum rounds.

Freestyle lets players be DJs and mix songs. They can alter the tempo or emphasize melodies over beats.

The best mode is clash, which pits two sides in a points battle. Players spend their time placing colored music cards on the matching slot on the board. Each time they add a card, the music changes and adapts. Players earn a point for each card placed, and they play until one team reaches 21.

DropMix is an entertaining diversion more along the lines of Cards Against Humanity rather than Rock Band. The big difference between the card games is that music could be the hook to draw players in.

— East Bay Times (TNS)

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