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Tactics Ogre: Let Us Cling Together

Tactics Ogre: Let Us Cling Together, first released here in 1997 for the PlayStation, returns in a reworked and upgraded format.

Similar in form and function to Final Fantasy Tactics: The War of the Lions, Tactics Ogre focuses on turn-based battles on a grid-based map, with units of various kinds maneuvering for advantage, casting spells, swinging swords and loosing arrows.

The story line has several branching paths that hinge on decisions made by the player, which makes for great flavor. The core of the game remains solid as a rock, with a few improvements for good measure.

The basics are now standard for the tactical role-playing game subgenre. Before each battle, players receive an objective, such as killing the enemy leader or protecting a designated unit, and direct their units, turn by turn, to move, attack, cast spells, use skills and so on in pursuit of that goal.

Players maintain a group of fighters in various classes -- warriors, knights, archers, wizards and others, as well as trained monsters. Characters can be switched to different classes between battles as classes become available, so players have a lot of control over the makeup of their forces from fight to fight.


RATING T for Teen

PLOT Role-playing battles

DETAILS Nintendo DS, $35

BOTTOM LINE Back and better than ever

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